I never bought a riftS as I have a narrow IPD which it doesn’t cater for. I’m familiar with the Oculus tool suite from when I had a CV1 and the earlier dev kits. My primary headset now is the Valve Index.
I received a Quest this Christmas and after purchasing a 3rd party cable I decided to give Oculus Link a try in X-Plane. The results are less than stellar. Even when I maintain the native refresh rate and run at a steady 72fps I have terrible latency in headtracking.
The oculus overlay (available with tray tool, debug tool and OVR plugin) can display the headtracking latency. I’m hoping some riftS users could run the overlay with x-plane and share their Latency numbers. Preferably, to take ASW out of the equation, I’d like these numbers when running at full 80fps on riftS. Many users should be able to achieve this if you load up a rural airstrip and clear weather.
I’m anxious to get some real numbers for comparison to establish if it’s my cable, the compositor or some other issue. For comparison vr only games don’t exhibit the same latency I get in x-plane. If any Quest users want to share their numbers that would be interesting as well.
Thanks in advance for any help.