FMOD sounds are amazing! (Bonus bug reports)

Loving the FMOD sounds! It really gives an “alive” sort of feel to the 222, almost like the systems are much deeper than just the cockpit controls. When turning on the prime pumps, it feels like there’s actually an electric pump somewhere in the engine compartment that’s chugging away :grin:

Bug reports:
-While the engine/rotor noises do respond to opening the windows and doors, they don’t respond to removing the doors altogether
-Hydraulic system 2 never seems to pressurize or come up to temp on either the gauge or in the custom datarefs

Feature request:
-Remember the settings from the clipboard between flights. I.e. if I don’t want the tablet, I’d like to not have to remove it at each load up

I love how well the 222 is coming along. Thanks for helping keep XP11 the best helicopter sim on the market :grin:

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Thank you very much!!! The hard work is paying off.

Wow, I totally spaced the sounds with doors removed. I didn’t even think about it! Good call!

I was sure I had the hydraulic systems working fine. I am going to look at this right now. It’s possible I messed up the UT or B since it’s double the work and things get confusing that way. I have some more thoughts for those systems and realism coding too. So I will get right on that.

The persistence file is definitely planned. I have to learn how to write that code but Joe Kipfer is GREAT and teaching that stuff. It will be first thing after figuring out the hydraulic issue and an issue with the course pointer while in GPS mode. Not sure what the issue is exactly as I forgot to check it and only one person, that I know of, is having the issue so far.

I’m glad you’re liking the helis!

Have a good one,


@lonespace I double checked both the B and UT for the hydraulic issue explained. They are both working fine and I cannot replicate the gauges or datarefs not reading. Could you double check on your machine as well?

I’ll do some troubleshooting and get back to you

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After so many comments and messages I decided to make a plugin to resolve our VR head position issues. I have it written and done so it will be in the next update. You will be able to go to the clipboard and click on a selection that will instantly set your preferred position. It writes to the vrconfig file so that when you restart a flight then you will forever be in that spot unless you change it.